When Microsoft launched Kinect, it was very confident in its achievements in natural interactive ways. People were also optimistic that the excitement of Kinect would lead an era and also caused exploration of applications in many business areas, not to mention those tech enthusiasts. But after a series of wrong market strategies, it has become a victim. Now Microsoft has officially confirmed the production of the Kinect.
Kinect's core combat depth sensor has motion capture ability. At the time, a number of physical activities emphasizing the characteristics of somatosensory games were a must, so Kinect and Xbox 360 were very close. But in the Xbox One era, due to high pricing strategy and decline in new function experience, even if Microsoft forcibly bundled, there was no change in mainstream consumer groups' impression of it, but left a forced high-priced bad reputation.
A little mind can determine Kinect as a commercial product failure, but from the perspective of the development of the industry, Kinect's technology idea not only brought Microsoft its own benefit, but also created HoloLens and Windows Hello, these amazing products or functions. Even the Windows Mixed Reality platform compatible head-mounted display owes much to some of the Kinect technology. Mobile phone manufacturers use depth in dual photography and face recognition, and both Apple and Android are trying to catch up with the trend.
It seems that though Kinect is physically dead, the legacy left by the whole industry can get what it wants from the whole industry, and it is also a lifetime achievement.